Off course, not thanks to Apple, but thanks to couple of very creative guys.
Thomas Joos did the porting of his Flash Lite app using the b.Tween framework which sits on top of barefootsoft’s EyeGT technology. eyeGT is multi platform highly efficient graphic renderer, capable of handling vector graphics and bitmaps. Think about eyeGT as a Windows GDI+ or Mac OSX Quartz2D on steroids, heavily optimized and designed from the ground up for mobile. This is NOT a iPhone Flash Player (Lite or otherwise), but rather a sets of tools, a graphical engine (eyeGT) and a framework (b.Tween) that extract, rework, and optimize the Flash application, turning it into a fully native and compilable Objective-C/C++ application that doesn’t require any runtime, thus complying with the iPhone SDK requirements. Crazy stuff! :)