Flash Inverse Kinematics

Author: seven November 16, 2006

Inverse kinematics is the process of determining the parameters of a jointed flexible object in order to achieve a desired pose. The topic is old as man it self, but I just recently had opportunity to play with it in Flash. The whole idea is relatively simple, but adding realistic tone to it is a pain.

If you are not into ActionScript, and you need quick method of creating inverse kinematics based animations with flash at author time (in timeline) checkout extension iK’motion toolset.

Check out some crazy, more advanced examples: Falling girl (evergreen), Comcastic.

Author
seven
CEO/CTO at Nivas®
Neven Jacmenović has been passionately involved with computers since late 80s, the age of Atari and Commodore Amiga. As one of internet industry pioneers in Croatia, since 90s, he has been involved in making of many award winning, innovative and successful online projects. He is an experienced full stack web developer, analyst and system engineer. In his spare time, Neven is transforming retro-futuristic passion into various golang, Adobe Flash and JavaScript/WebGL projects.

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