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	<title>Comments on: Proof of concept &#8211; Amiga lives in my first Papervision3D experiment! :)</title>
	<atom:link href="http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/</link>
	<description>From the Nivas crew to the galaxy of unknown</description>
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		<title>By: Halladay</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-672955</link>
		<dc:creator>Halladay</dc:creator>
		<pubDate>Mon, 19 Oct 2009 15:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-672955</guid>
		<description>Bless you for your help.</description>
		<content:encoded><![CDATA[<p>Bless you for your help.</p>
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		<title>By: Andrea</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-607336</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-607336</guid>
		<description>wow! very nice example but I can&#039;t figure out how the alpha channel trick works !
Can you please show us the way to embed an flv texture with alpha channel enabled? :)

it&#039;d be very useful

andrea</description>
		<content:encoded><![CDATA[<p>wow! very nice example but I can&#8217;t figure out how the alpha channel trick works !<br />
Can you please show us the way to embed an flv texture with alpha channel enabled? :)</p>
<p>it&#8217;d be very useful</p>
<p>andrea</p>
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		<title>By: Matt</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-586020</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-586020</guid>
		<description>Hi, I&#039;m keen to know how you got pvision to maintain the video alpha!

I have the latest pvision and cannot find a setting to ensure it preserves the alpha in my flv&#039;s...

If you could send me an example I&#039;d really appreciate it....  thanks!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m keen to know how you got pvision to maintain the video alpha!</p>
<p>I have the latest pvision and cannot find a setting to ensure it preserves the alpha in my flv&#8217;s&#8230;</p>
<p>If you could send me an example I&#8217;d really appreciate it&#8230;.  thanks!</p>
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		<title>By: More PaperVision 3D Video Examples &#171; Flash Enabled Blog</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-491375</link>
		<dc:creator>More PaperVision 3D Video Examples &#171; Flash Enabled Blog</dc:creator>
		<pubDate>Tue, 29 Jul 2008 10:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-491375</guid>
		<description>[...] Flash 8 transparent cube with alpha channel FLV texture. (seven) [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash 8 transparent cube with alpha channel FLV texture. (seven) [...]</p>
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		<title>By: seven</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-98897</link>
		<dc:creator>seven</dc:creator>
		<pubDate>Wed, 19 Sep 2007 00:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-98897</guid>
		<description>Yo man! This is veeeery old example made with 1st version of Papervision3d for as2. Nowdays you can do all sort of cool stuff with pv3d as3 branch. If you are interested I can send you some examples.</description>
		<content:encoded><![CDATA[<p>Yo man! This is veeeery old example made with 1st version of Papervision3d for as2. Nowdays you can do all sort of cool stuff with pv3d as3 branch. If you are interested I can send you some examples.</p>
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		<title>By: MultipleParadox</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-97634</link>
		<dc:creator>MultipleParadox</dc:creator>
		<pubDate>Mon, 17 Sep 2007 16:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-97634</guid>
		<description>Is it possible to have some sourcecode?
I&#039;m having trouble using an flv as texture when there&#039;s an alpha channel.

It&#039;s like the video is &quot;painting&quot; in the transparent area, so it makes a big trail in the texture

Thanks!

MultipleParadox</description>
		<content:encoded><![CDATA[<p>Is it possible to have some sourcecode?<br />
I&#8217;m having trouble using an flv as texture when there&#8217;s an alpha channel.</p>
<p>It&#8217;s like the video is &#8220;painting&#8221; in the transparent area, so it makes a big trail in the texture</p>
<p>Thanks!</p>
<p>MultipleParadox</p>
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		<title>By: seven</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-1667</link>
		<dc:creator>seven</dc:creator>
		<pubDate>Fri, 01 Dec 2006 23:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-1667</guid>
		<description>Altav, I know I am lucky. :) Btw, one thing I didn&#039;t switch on, and that is texture smoothing which looks damn good (but it&#039;s a real cpu killer). This will be insanely fast in AS3! :)</description>
		<content:encoded><![CDATA[<p>Altav, I know I am lucky. :) Btw, one thing I didn&#8217;t switch on, and that is texture smoothing which looks damn good (but it&#8217;s a real cpu killer). This will be insanely fast in AS3! :)</p>
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		<title>By: Özgür ALTAY</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-1665</link>
		<dc:creator>Özgür ALTAY</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-1665</guid>
		<description>You have combined all CPU-killer properties of flash, but amazingly it works pretty fast, Iwant to say wow! You are amaziing flash...

BTW You are lucky for testing Papervision in the first places :)</description>
		<content:encoded><![CDATA[<p>You have combined all CPU-killer properties of flash, but amazingly it works pretty fast, Iwant to say wow! You are amaziing flash&#8230;</p>
<p>BTW You are lucky for testing Papervision in the first places :)</p>
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		<title>By: Frederik Krautwald</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-1663</link>
		<dc:creator>Frederik Krautwald</dc:creator>
		<pubDate>Fri, 01 Dec 2006 20:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-1663</guid>
		<description>Nice to see, that flash is back on track... guess, though, there is still some way to go before memory and ressource handling gets done properly... Pretty heavy stuff for the CPU.</description>
		<content:encoded><![CDATA[<p>Nice to see, that flash is back on track&#8230; guess, though, there is still some way to go before memory and ressource handling gets done properly&#8230; Pretty heavy stuff for the CPU.</p>
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		<title>By: Philip Bulley</title>
		<link>http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/comment-page-1/#comment-1658</link>
		<dc:creator>Philip Bulley</dc:creator>
		<pubDate>Fri, 01 Dec 2006 17:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nivas.hr/blog/2006/12/01/proof-of-concept-amiga-lives/#comment-1658</guid>
		<description>looks like we&#039;re entering a new age for flash design.... again!... bring it on!!</description>
		<content:encoded><![CDATA[<p>looks like we&#8217;re entering a new age for flash design&#8230;. again!&#8230; bring it on!!</p>
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